PUBLICATIONS

Book Chapters
  • Centieiro, P. Romão, T. and Dias, A. E., Enhancing Remote spectators' Experience During Live Sports Events Through Second Screen Applications. In Nijholt A. (Ed.), More Playful User Interfaces - Interfaces that Invite Social and Physical Interaction. Springer series on Gaming Media and Social effects, ISBN 978-981-287-545-7, Springer, 2015, pp. 231-261.
  • Romão, T. Fostering Learning and Behavior Change Through Computer Entertainment. Cheok, A. D., Nijholt, A. and Romão, T. (Eds.). Entertaining the Whole World, Springer Verlag, London, 2014, pp. 41-62.
  • Cheok, A.D., Romão, T., Nijholt, A. and Yu, G., Entertaining the Whole World. Chapter 1 in A.D. Cheok, A. Nijholt, T. Romão (Eds.), Entertaining the Whole World. Human-Computer Interaction Series, ISBN 978-1-4471-6445-6, Springer, London, 2014, pp. 1-3.
  • Centieiro, P., Romão, T. and Dias, A. E., Playing with the Environment. In Nijholt A. (Ed.), Playful User Interfaces - Interfaces that Invite Social and Physical Interaction. Springer series on Gaming Media and Social effects, ISBN 978-981-4560-95-5, ISSN 2197-9685 ISSN 2197-9693 (electronic), Springer, 2014, pp. 47-69.
  • Romão, T., Rato, L., Almada, A. and Dias, A. E., M-Traffic: Mobile Traffic Information and Monitoring System. In Mostefaoui, S. K., Maamar, Z. and Giaglis, G. M. (eds.), Advances in Ubiquitous Computing: Future Paradigms and Directions, IGIP, New York, 2008, pp. 229-250.
  • Romão, T., Câmara, A., Molendijk, M. and Scholten, H., CoastMAP: Aerial Photograph Based Mosaics in Coastal Zone Management. In Camâra, A. S. and Raper, J. (Eds.), Spatial Multimedia and Virtual Reality, Taylor & Francis, London, 1999, pp. 59-70.

Refereed Journals

  • Realinho, V., Romão, T. and Dias. A. E., A Language for the End-user Development of Mobile Context-Aware Applications. Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications, 2020 (in press).
  • Marques. L.F., Tenedório, J.A., Burns, M., Romão, T., Birra, F., Marques, J. and Pires, A., Cultural Heritage 3D Modelling and Visualisation within an Augmented Reality Environment, based on Geographic Information Technologies and Mobile Platforms. ACE: Architecture, City and Environment = Arquitectura, Ciudad y Entorno, Vol.11, N. 33, 2017, pp. 117-136.
  • Romão, T., Challenges in Designing Smarter Mobile User Experiences. Frontiers in ICT 3:7, 2016.
  • Centieiro, P., Romão, T. and Dias, A. E., Engaging Remote Fans in Live Sports. International Journal of Arts and Technology (IJART), Inderscience Publishers, vol.8, n.4, 2015, pp. 325-345.
  • Correia, N., Romão, T., Ricardo, A., Mota, T., Melo, M. J., Castro, R., Carvalho, R. and Miranda, A., Design of an Interactive Experience with Medieval Illuminations: A Journey into the Beauty and Meaning of Medieval Portuguese Manuscripts. ACM Journal on Computing and Cultural Heritage (JOCCH),Special Issue on Interacting with the Past, 7 (2), July, 2014, ACM, New York, USA.
  • Danado, J. C., Dias, E., Romão, T., Correia, N., Trabuco, A., Santos, C., Serpa, J., Costa, M. and Câmara, A., Mobile Environmental Visualization. The Cartographic Journal, vol. 42, n. I, 2005, pp. 61-68.
  • Romão, T., Correia, N., Dias, E., Danado J., Trabuco, A., Santos, C., Santos, R., Câmara, A. and Nobre E., ANTS – Augmented Environments. Computer & Graphics, vol. 28, n.5, 2004, pp. 625-633.
  • Romão, Teresa I., Dias, A. Eduardo, Câmara, Antonio S., Buurman, Joost and Scholten, Henk J., Decision Support Tools for Coastal Zone Management: Providing Decision Makers with Useful Information Through Multidimensional Visualisation Techniques. International Journal of Development Planning Literature, vol. 15, no. 1, January-March, 2000, pp. 33- 40.

Peer Reviewed Conferences
  • Masu, R., Correia N. N., Jurgens, S., Feitsch J., and Romão, T., Designing Interactive Sonic Artefacts for Dance Performance: an Ecological Approach. In Proceedings of the 15th International conference on Audio Mostly 2020 (AM 2020), Graz, Austria, 15-17 September, pp 122-129, 2020. ACM, New York. ISBN 978-1450375634.
  • Masu, R., Bala, P., Correia, N. N., Romao, T., Nisi, V., Nunes, N. and Ahmad, M., VR Open Scores: Scores as Inspiration for VR Scenarios. In Proceedings of NIME 2020, Birmingham, UK, 21-25 June, pp. 109-114, 2020.
  • Campos, A., Correia, N., Romão, T. Nunes, I. and Simões-Marques, M., Mobile Augmented Reality Techniques for Emergency Response. In Proceedings of 16th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (Mobiquitous 2019), Houston, USA, 12-14 November, 2019, pp. 31-39.
  • Lemos T., Romão T., Correia N., Pedro M., An Educational Game About Math and Magic. In: van der Spek E., Göbel S., Do EL., Clua E., Baalsrud Hauge J. (eds) Entertainment Computing and Serious Games. ICEC-JCSG 2019 (Arequipa, Peru, 11-15 November). Lecture Notes in Computer Science, vol 11863. Springer, Cham, 2019.
  • Carvalho, S., Romão, T. Centieiro, P., Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience. In: Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019 (Braga, Portugal, 16-18 October, 2019). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 307. Springer, Cham, 2019, pp. 55-64.
  • Duro, L., Karapanos, E., Campos, P., and Romão, T., Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation?. In: Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019 (Braga, Portugal, 16-18 October, 2019). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 307. Springer, Cham, 2019, pp. 109-118.
  • Masu, R., Bettega, M., Correia, N. N., Romão, T. and Morreale, F., ARCAA: a Framework to Analyse the Artefact Ecology in Computer Music Performance. In Proceedings of Artech 2019, Braga, Portugal, 23-25 October, article n. 25, pp. 1-9, 2019.
  • Duro, L., Campos, P., Romão, T. and Karapanos, E., How do motivational text messages impact motivation to exercise? Implications for the design of activity trackers. In Proceedings of CHItaly 2019, Padova, Italy, 23-25 September, n.10, 2019.
  • Duro, L., Romão, T., Karapanos, E. and Campos, P., How does the visual aesthetics of positively-framed messages impact their motivational capacity?. In Proceedings of the 31st European Conference on Cognitive Ergonomics – ECCE 2019, Belfast, UK, 10-13 September, 2019, pp. 162-167.
  • Macedo, R., Correia, N., and Romão, T., Paralympic VR Game - Immersive Game using Virtual Reality and Video. CHI '19 Extended Abstracts on Human Factors in Computing Systems, Glasgow, Scotland, May 4-9, ACM NY, USA, 2019, paper No. LBW0235.
  • Duro, L., Campos, P., Romão, T. and Karapanos, E., Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?. CHI '19 Extended Abstracts on Human Factors in Computing Systems, Glasgow, Scotland, May 4-9, ACM NY, USA, 2019, paper No. LBW0139.
  • Fernandez, C., Cerezo, E. and Romão, T., Persuasive games in Interactive Spaces: The Hidden Treasure Game. In Proceedings of Interacción 2019, Donostia-San Sebastian, Spain, June 25-28, 2019 (in press).
  • Nave, C., Romão, T. and Correia, N., Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing. In Brooks, A.L., Brooks, E. and Sylla, C. (eds) Interactivity, Game Creation, Design, Learning and Innovation, Proceedings of 7th EAI International Conference, ArtsIT 2018, Braga, Portugal, October 24–26, 2018, Springer, pp. 80-90.
  • Cruz, M., Romão, T., Centieiro, P. and Dias A.E., Exploring the Use of Second Screen Devices during Live Sports Broadcasts to Promote Social Interaction. In Proceedings of ACE 2017, London, UK, December, 2017, pp. 318-338.
  • Romão, T, Centieiro, P., Fião, G., Correia, N. and Dias, A.E., Designing a System for the Automatic Generation of Sport Video Summaries. In Proc. of EICS 2017, Lisbon, Portugal, 26-29 June, 2017, pp. 69-74.
  • Nave, C., Correia, N. and Romão, T., Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study. In Proceedings of ACE 2016, Osaka, Japan, 9-12 November, 2016, n.19.
  • Pires, A., Romão, T., Birra, F., Marques, L. and Tenedório, J.A., Combinando mapas de papel e smartphones na exploração do património cultural. In Proceedings of 26th Encontro Português de Computação Gráfica e Interação (EPCGI 2016), Universidade da Beira Interior, Covilhã, Portugal, 24-25 November, 2016, pp. 156-159.
  • Pernencar, C. and Romão, T., Mobile Apps for IBD Self–Management Using Wearable Devices and Sensors. In MobileHCI 2016 Adjunct Proceedings - Workshop on Mobile Healthcare for the Self-Management of Chronic Diseases and the Empowerment of Patients, Florence, Italy, September 6, 2016, pp. 1089-1092.
  • Pernencar, C., Romão, T. and Simões, G., The Design Process of an e-Health Project – Applying the HSI framework for interface analysis. In proceeding of IEEE 4th International Conference on Serious Games and Applications for Health (SeGAH 2016), Orlando, USA, May 11-13, 2016, pp. 1-8.
  • Cardoso, B. Santos, O. and Romão T., On Sounder Ground – CAAT, a Viable Widget for Affective Reaction Assessment. In Proceedings of UIST 2015, Charlotte, USA, 8-11 November, 2015, pp. 501-510.
  • Cardoso, B. and Romão, T., Avoiding “…too late!” - Expressing and Detecting Opportunity with EveWorks and EveXL. In Proceedings of MoMM 2015, Brussels, Belgium, 11-13 December, 2015, pp. 293-302.
  • Centieiro, P., Madeira, R.N., Romão, T., Dias, A.E. and Correia, N., In Sync with Fair Play! Delivering a Synchronized and Cheat-Preventing Second Screen Gaming Experience. In Proceedings of ACE 2015, Iskandar, Malaysia, 16-19 November, 2015, n.6.
  • Centieiro, P., Romão, T., Dias, A. E. and Madeira R., Synchronising Live Second Screen Applications with TV Broadcasts through User Feedback. In Proceedings of Interact 2015, Bamberg, Germany, 14-18 September, 2015, pp.341-349.
  • Centieiro, P., Cardoso, B., Romão, T. and Dias, A. E., If You Can Feel It, You Can Share It! A System for Sharing Emotions During Live Sports Broadcasts. In Proceedings of ACE 2014, Funchal, Portugal, 11-14 November, 2014, n.15.
  • Centieiro, P., Romão, T. and Dias, A. E., From the Lab to the World: Studying Real-time Second Screen Interaction with Live Sports. In Proceedings of ACE 2014, Funchal, Portugal, 11-14 November, 2014, n.14.
  • Cardoso, B. and Romão T., Presenting EveWorks, a Framework for Daily Life Event Detection. In Proceedings of EICS 2014, Rome, Italy, 17-20 June, 2014, pp. 289-294.
  • Cardoso, B. and Romão, T., The Timeline as a Programming Interface. CHI '14 Extended Abstracts on Human Factors in Computing Systems, Toronto, Canada, 26 April-1 May, 2014, pp. 1423-1428.
  • Centieiro, P., Romão, T., Dias, A.E. and Firuó D., Bet without Looking: Studying Eyes-Free Interaction During Live Sports. In Proceedings of HCII 2014, Heraklion, Creta, Greece, 22-27 June, 2014, pp. 581-592.
  • Santos, B., Romão, T., Dias, A. E. and Centieiro, P., eVision: A Mobile Game to Improve Environmental Awareness. In Proceedings of ACE 2013, Boekelo, The Netherlands, 12-15 November, 2013, pp. 380-391.
  • Centieiro, P., Romão, T. and Dias, A. E., Enhancing Remote Live Sports Experiences through an Eyes-free Interaction. In Proceedings of MobileHCI 2013, Munich, Germany, August 27-30, 2013, pp. 65-68.
  • Cardoso, B., Romão, T. and Correia, N., CAAT – A Discrete Approach to Emotion Assessment. CHI '13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 27 April-2 May, 2013, pp. 1047-1052.
  • Realinho, V., Romão, T. and Dias, A.E., An Event-Driven Workflow Framework to Develop Context-Aware Mobile Applications. In Proceedings of MUM 2012, Ulm, Germany, 4-6 December, 2012, n.22.
  • Centieiro, P., Romão, T. and Dias, A.E., Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team. In Proceedings of ACE 2012, Kathmandu, Nepal, 3-5 November, 2012, pp.1-16.
  • Salvador, R., Romão, T and Centieiro, P., A Gesture Interface Game for Energy Consumption Awareness. In Proceedings of ACE 2012, Kathmandu, Nepal, 3-5 November, 2012, pp. 352-367.
  • Centieiro, P., Romão, T. and Dias, A.E., When Away Applaud Anyway. In Proceedings of ACE 2012, Kathmandu, Nepal, 3-5 November, 2012, pp.473-476.
  • Santos, B., Romão, T. Dias, A.E., Centieiro, P. and Teixeira, B., Changing Environmental Behaviors through Smartphone-based Augmented Experiences. In Proceedings of ACE 2012, Kathmandu, Nepal, 3-5 November, 2012, pp. 553-556.
  • Romão, T., Almeida, M. and Centieiro, P., A Framework for Developing Tangible Educational Applications. In Proceedings of IADIS International Conference Interfaces and Human Computer Interaction (IHCI 2012), Lisbon, Portugal, 21-23 July, 2012.
  • Realinho, V., Dias, A. E. and Romão T., Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications. In Proceedings of INTERACT 2011, Lisbon, Portugal, 5-9 September, 2011, pp. 521-536.
  • Mendes, L. and Romão, T., Children as Teachers: a Tangible Approach. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November, 2011, n. 12.
  • Realinho, V., Romão, T., Birra, F. and Dias, A. E., Building Mobile Context-aware Applications for Leisure and Entertainment. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November, 2011, n. 29.
  • Centieiro, P., Romão T. and Dias, A. E., A Location-Based Multiplayer Mobile Game to Encourage Pro-Environmental Behaviours. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November, 2011, n. 31.
  • Almeida, M. and Romão, T., Ecosystem Room: Um sistemaTangível para a Consciencialização Ambiental Infantil. In Proceedings of Interaccíon 2011, Lisbon, Portugal, 2-5 September, 2011, pp. 337-340.
  • Jesus, R., Romão, T. and Correia, N., An Interface to Retrieve Personal Memories through an Iconic Visual Language. Transactions on Edutainment, LNCS 6530, Springer, 2011, pp. 224-239.
  • Ferraz, M., Romão, T. and Câmara, A., The “Alberto’s Gravimente Toys”: Children’s Fiction on Technological Design. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2010), Taipé, Taiwan, 17-19 November, 2010, pp. 7-10.
  • Reis, S., Correia, N. and Romão, T., Pervasive Play for Everyone Using the Weather. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2010), Taipé, Taiwan, 17-19 November, 2010.
  • Cardoso, B. and Romão T., 2D Game Editor On-line: A Cloud Computing Perspective on Game Edition. In Proceedings of Interacção 2010, Aveiro, Portugal, 13-15 October, 2010, pp. 193-196.
  • Lobo, P., Romão, T. Dias, A. E. and Danado, J.C., A Framework to Develop Persuasive Smart Environments. In Proceedings of 3rd European Conference on Ambient Intelligence (AMI 2009), Salzburg, Austria, 18-21 November, 2009, pp.225-234.
  • Lobo, P., Romão T., Dias, A. E. and Danado, J. C., Smart Bins: An Educational Game to Encourage Recycling Activities. In Proceedings of IADIS International Conference Interfaces and Human Computer Interaction (IHCI 2009), Carvoeiro, Portugal, 20-22 June, 2009, pp. 155-162.
  • Martins, T., Romão, T., Sommerer, C., Mignonneau, L. and Correia N., Towards an Interface for Untethered Ubiquitous Gaming. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2008), Tokyo, Japan, 3-5- December, 2008, pp. 26-33.
  • Gonçalves, D., Jesus, R., Grangeiro, F., Romão, T. and Correia N., Tag Around: A 3D Gesture Game for Image Annotation. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2008), Tokyo, Japan, 3-5- December, 2008, pp. 259-262.
  • Romão, T., Correia N., Martins, T., Sommerer, C. and Mignonneau, L., Usability Study of the Gauntlet Wearable Interface. In Proceedings of Interacção 2008, Évora, Portugal, 15-17 October, 2008, pp. 87-92.
  • Cardoso, B. and Romão, T., Um Caso Prático de Reabilitação de um Editor de Jogos Móveis Utilizando o Paradigma Model-View-Controller. In Proceedings of Interacção 2008, Évora, Portugal, 15-17 October, 2008, pp. 109-114.
  • Barrenho, F., Romão, T., Martins, T. and Correia, N., InAuthoring Environment: Interfaces for Creating Spatial Stories and Gaming Activities. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2006), Hollywood, USA, 14-16 June, 2006.
  • Romão, T., Rato, L., Fernandes, P., Alexandre, N., Almada, A. and Capeta, N., M-Traffic – A Traffic Information and Monitoring System for Mobile Devices. In Proceedings of the 3rd International Workshop on Ubiquitous Computing (IWUC 2006) in conjunction with ICEIS 2006, Paphos, Chipre, May, 2006, pp. 87-92.
  • Martins, T., Correia, N., Barrenho, F. and Romão, T., InStory Client - a Browser for Spatial Narratives and Gaming Activities. In Proceedings of 13o Encontro Português de Computação Gráfica, Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal, 12 - 14 October, 2005, pp. 133-138.
  • Correia, N., Alves, L., Martins, T., Morgado, C., Cunha, J. C., Romão, T., Dias, E., Jorge, J. and Barbas, H., Narrativas Interactivas em Dispositivos Móveis. Artech 2005 - 2o Workshop Luso-Galaico de Artes Digitais, Vila Nova de Cerveira, Portugal, August, 2005, pp. 42-50.
  • Correia, N., Alves, L., Correia, H., Morgado, C., Soares, L., Cunha, J., Romão T., Dias. E. and Jorge, J., InStory: A System for Mobile Information Access, Storytelling and Gaming Activities in Physical Spaces. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE2005), Universidade Politècnica de Valencia (UPV), Spain, 15 - 17 June, 2005, pp. 102-109.
  • Danado, J., Dias, E., Romão, T., Valinho, P., Serras, B., Franco, I. and Palma, D., Low Cost Location-Based Services. In Proc. of Gisplanet 2005 - II International Conference & Exhibition on Geographic Information, Estoril, Portugal, 30 May – 2 June, 2005.
  • Danado, J., Dias, E., Romão, T. and Correia, N., BPoSS - A Bluetooth Positioning System. In Proc. of IST Mobile & Wireless Communications Summit 2004, Lyon, France, 27-30 June, 2004, vol. 2, pp. 985-989.
  • Danado, J., Dias, E., Romão, T.,Correia, N., Trabuco, A., Santos, C., Serpa, J., Costa, M. and Câmara, A., A Multi-User Mobile System to Visualize Environmental Processes. In Proc. of GeoInformatics 2004, Gavle, Sweden, 7-9, June, 2004, vol. 1, pp. 355-362.
  • Danado, J., Dias E., Romão, T., Correia, N., Trabuco A., Santos C., Araújo D., Duarte, P., Rebocho, R., Palmeiro, J., Serpa, J., Costa M. and Câmara, A., Mobile Augmented Reality for Environmental Management (MARE). In Proceedings of EUROGRAPHICS 2003 – Annual Conference of the European Association for Computer Graphics, Granada, Spain, 1-6 September, 2003, pp. 121-128.
  • Correia, N., Romão, T., Santos, C., Trabuco, A., Santos, R., Romero, L., Danado, J., Dias, E., Câmara, A. and Nobre, E., A Flexible Augmented Reality Architecture Applied to Environmental Management. In Proc. of SPIE-Electronic Imaging, Santa Clara, California, USA, 21-24 January, 2003, pp. 519-528.
  • Romão, T., Correia, N., Dias, E., Trabuco, A.,Santos, C., Santos, R., Nobre, E., Câmara, A., Danado, J., and Romero, L., Augmenting Reality with Geo- Referenced Information for Environmental Management. In Proc. of ACM GIS' 02, Mc Lean, VA, USA, 8-9 November, 2002, pp. 175-180.
  • Scholten, H., Fabbri, K., Uran, O. and Romão, T., Understanding the role of Geo Information Communication Technology in building a Desirable Future for CZM. In Info-Coast ’99 Symposium Report, 1999, pp. 27-33.
  • Romão, T., Dias, A. Eduardo, Buurman, J. and Scholten, H., New Tools for Coastal Managers - Providing Decision Makers with Useful Information through Multidimensional Visualisation Techniques. In Proc. GISPlanet’98, Lisbon, Portugal, 7-11 September, 1998.
  • Dias, A., Romão T., Pimentão J., and Câmara A., Keeping Contextual Awareness. In Proc. GISPlanet’98, Lisbon, Portugal, 7-11 September, 1998.
  • Romão, T., Dias, A. E., Sousa, I., Molendijk, M. and Scholten, H., Multidimensional Visualisation Tools in Coastal Zone Management. In Proc. Joint European Conference and Exhibition on Geographical Information - JEC-GI’97, Vienna, Austria, 16-18 April, 1997, pp. 402-411.
  • Dias, A. Eduardo, Romão, Teresa I. and Pimentão, João P., Traveller’s On- Line Information System - TOI: Information System and Location Modules. In Hodgson, S., Rumor, M. and Harts, J. (Eds.), Geographical Information ’97 - From Research to Application Through Cooperation, Vol. 1, IOS Press, Amsterdam, The Netherlands, 1997, pp. 238-247.
  • Romão, T., Molendijk, M. and Scholten, H., CoastMAP: A Collaborative Multimedia Environment for Coastal Zone Managers. In Rumor, M., McMillan, R., Ottens, H. (Eds.), Geographical Information - From Research to Application Through Cooperation, IOS Press, Amsterdam, The Netherlands, 1996, pp. 137-146.
  • Dias, A. Eduardo, Santos, Emanuel M., Pimentão, João P., Pedrosa, Pedro J. and Romão, Teresa I., Bringing Ubiquitous Computing into Geo-referenced Information Systems. In Rumor, M., McMillan, R., Ottens, H. (Eds.), Geographical Information - From Research to Application Through Cooperation, IOS Press, Amsterdam, The Netherlands, 1996, pp. 100 -103.
  • Romão, T., Molendijk, M., Câmara, A. and Scholten, H., Coastal Zone Management Based on Aerial Photograph Mosaics. In Proceedings of I Conference on Spatial Multimedia and Virtual Reality, Lisbon, Portugal, 18- 20 October, 1995, pp. 150 -158.

Poster and Demos in Peer Reviewed Conferences
  • Leal, P., Madeira, R. N. and Romão, T., Model-driven Framework for Human Machine Interaction Design in Industry 4.0. In: Lamas D., Loizides F., Nacke L., Petrie H., Winckler M., Zaphiris P. (eds) Human-Computer Interaction – INTERACT 2019 (Paphos, Cyprus, 2-6 September, 2019). Lecture Notes in Computer Science, vol 11749. Springer, Cham, 2019, pp. 644-648.
  • Lemos, T., Romão, T., Correia, N. and Pedro, M., Transformando a Matemática em Entretenimento. In Proc. of ICGI 2018, Lisbon, 15-16 November, 2018, pp. 187-188.
  • Duro, L., Karapanos, E., Romão, T. and Campos, P., Does Beauty Matter in Behavior Change?. In Adjunct Proceedings of Persuasive Technology 2017, Amsterdam, The Netherlands, 3-6 April, 2017, pp. 30-31. (BEST POSTER AWARD)
  • Fião, G., Romão, T., Correia, N., Centieiro, P. and Dias, A.E., Automatic Generation of Sport Video Highlights Based on Fan’s Emotions and Content. In Proceedings of ACE 2016, Osaka, Japan, 9-12 November, 2016, n.29, ACM DL.
  • Centieiro, P., Madeira, R.N., Romão, T., Dias, A.E. and Correia, N., Emotion Sharing During Live Sports Broadcasts: Studying its Potential and the Users’ Preferences. In Proceedings of ACE 2015, Iskandar, Malaysia, 16-19 November, 2015, n.22.
  • Cardoso, B. and Romão, T., Making Sense of EveXL, a DSL for Context Awareness. In Proceedings of Mobiquitous 2015, Coimbra, Portugal, 22-24 July, pp. 291-292.
  • Centieiro, P., Romão, T. Dias, A.E. and Madeira R., A Synchronisation Mechanism based on User Feedback for Second Screen Applications. In Proceedings of Mobiquitous 2015, Coimbra, Portugal, 22-24 July, pp. 275-276.
  • Salvador, R. and Romão, T. Let's Move and Save Some Energy. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November, 2011, n. 86.
  • Madeira, R., Silva, A., Santos, C., Teixeira B., Romão, T., Dias, A. E. and Correia N., LEY!: Persuasive Pervasive Gaming on Domestic Energy Consumption-Awareness. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November, 2011, n. 72.
  • Realinho, V., Romão, T., Birra, F. and A. Eduardo Dias, Rapid Development of Mobile Context-aware Applications with IVO. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November, 2011, n. 91.
  • Reis, S., Correia, N. and Romão, T., Pervasive Play for Everyone Using the Weather. In Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2010), Taipé, Taiwan, 17-19 November, 2010.
  • Romão, T., Hipólito, J., Correia, N., Câmara, A. and Danado, J., Interactive Public Ambient Displays for Environmental Persuasion. 2nd International Conference on Persuasive Technology (Persuasive 2007), Stanford University, Palo Alto, CA, 26-27 April, 2007.

Technical Reports
  • Lobo, F., Zacarias, M., Condado, P., Romão, T., Godinho, R. and Moreno, M., Evaluating Accessible Synchronous CMC Applications. Technical Report, arXiv:1005.1200, 2010, Universidade do Algarve, Portugal.